Optimizing is for established businesses When an app is not bringing in serious money yet, focus on improvements you feel have a chance of changing the order of magnitude of the downloads or revenue you’re getting. There’s lots of advice out there about app marketing that will focus on optimizing existing revenue and they can… Continue reading X is for Multiply, don’t add
Author: Yves
W is for Wow effect
Hook users in as fast as you can New users will often only try your app for a few seconds after downloading it. If they’re not amazed right away, they’ll leave the app and delete it. You need to create a Wow effect™️ very quickly once the app is launched. In TextingStory, a user can… Continue reading W is for Wow effect
V is for Virality
Make something people can share Using paid marketing to make an app visible in the app stores is very expensive. That is especially true for a freemium app like TextingStory. Only about three percent of users make in-app purchases in freemium apps, making user acquisition costs difficult to recoup. Virality is a good way to… Continue reading V is for Virality
U is for Update anxiety
And how to fix it Now that I’m enjoying moderate success with TextingStory I find it increasingly scary to change anything in the app or add features. I’m worried I’ll break something or that users will stop liking it. It has a paralyzing effect I wasn’t expecting! I try to remember that any changes can… Continue reading U is for Update anxiety
T is for Time
It always takes more time than you think Building and shipping an app is always more work than you think. Coding somehow always takes me twice the time I estimated. Testing takes as much time as coding. Making the app look good requires countless iterations. Preparing the app store screenshot takes forever. You’ll need to… Continue reading T is for Time
S is for Sell something
Or you’ll have to serve ads Joking aside, it’s good to think about how you can monetize your app early on. Try to identify the right balance between what your app should offer for free and what could be behind a paywall. Everything is possible: from an entirely free ad-supported app to a totally locked… Continue reading S is for Sell something
R is for Region
Start big if you can Make the first region and language you’re releasing your app into as big as possible. If you’re fluent in English, Chinese or Japanese, start there. Some app developers have made it after starting out locally but the bigger the market, the better your chances! It’s often said that localizing an… Continue reading R is for Region
Q is for Quick and dirty
Done is better than perfect Indie app developers often come from a software engineering background and tend to pay a lot of attention to the quality of their code. In my opinion, this isn’t relevant at every stage of a project. Adopt a hackathon spirit in the early stages. It’s OK to copy and paste… Continue reading Q is for Quick and dirty
P is for Pareto principle
For many outcomes, roughly 80% of consequences come from 20% of the causes The Pareto principle is also known as the 80/20 rule and it’s a simple way to think about prioritization. When working alone, you can’t do everything a regular company would do and the lowest priorities will simply be written off. Prioritization is… Continue reading P is for Pareto principle
O is for Organic
Build a sustainable user acquisition Making an app visible in the app stores is the biggest challenge in the app business. There are millions of apps, some of them with large advertising budgets. As an indie app developer, you probably can’t compete in the app stores by relying on advertising dollars. You need to find… Continue reading O is for Organic